Do you like to be scared? A brilliant place for horror fans has been created in Warsaw
October 22, 2025
Warsaw has been enriched with a unique attraction that takes entertainment to a whole new level. Art Box Metaverse is Poland's first multi-person immersive VR experience center, which opened its doors in September 2025 in the Norblin Factory complex. The venue combines cutting-edge virtual reality technology with horror elements, offering visitors the opportunity to literally step into the skin of the legendary vampire in the 'Hotel Dracula' show. This groundbreaking combination of technology, special effects and immersive narrative creates an experience that is sure to satisfy even the most discerning thrill-seekers.
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Immersive world of horror in the heart of Warsaw
Art Box Metaverse, located at 51/53 Zelazna Street in the Norblin Factory complex, is a space that is redefining the concept of entertainment in the capital. Occupying 330 square meters designed as a 'white cube' with an impressive 5-meter ceiling, the venue offers something that has never been seen in Poland before - a fully immersive VR experience for multiple users simultaneously.
What sets Art Box Metaverse apart from other attractions? First of all, the scale and level of immersion. Unlike traditional movie theaters or even individual VR experiences, here up to 25 participants can simultaneously immerse themselves in the same virtual space, interacting not only with the digital world, but also with each other. It's a social dimension to the experience that takes entertainment to a whole new level.
The first show to debut with the opening of the space is 'Hotel Dracula,' a terrifying experience that allows guests to take on the role of the legendary vampire. It's not just a passive viewing of history, but an active participation in it. Thanks to advanced VR technology, special effects and carefully designed narration, participants can experience full immersion from start to finish.
It is worth noting that Art Box Metaverse is not a one-time attraction. The creators promise to change the VR scenarios regularly, which means that each visit can bring completely new adventures and experiences. It's a place worth visiting repeatedly to experience a variety of virtual worlds.
The space has been equipped with state-of-the-art technical and multimedia infrastructure to create extremely realistic and immersive experiences. Combining VR technology with 4D effects, the line between reality and fiction blurs, offering participants experiences that engage all the senses.
Interestingly, Art Box Metaverse is the brainchild of the creators of Art Box Experience, an 800-square-meter immersive art gallery known for its exhibitions dedicated to the Impressionists, Salvador Dalí or Frida Kahlo. This new initiative shows the evolution from passive viewing of art to active participation in digital worlds, combining technology with emotion in a way that redefines contemporary entertainment.
The Norblin Factory, which houses Art Box Metaverse, is itself a fascinating place with a rich history. This revitalized post-industrial complex combines cultural heritage with modernity to create a unique backdrop for futuristic VR experiences. The combination of historic architecture and cutting-edge technology creates an intriguing contrast that further enhances the entire experience.
'Hotel Dracula' is not just a simple story about vampires. It's a carefully designed narrative that draws on the rich mythology associated with the figure of Count Dracula, while adding new and surprising elements to it. Participants can expect unexpected twists and turns, moments of genuine terror, but also deeper reflection on the nature of evil and immortality.
What sets this experience apart from other horror attractions? First and foremost, the level of interactivity and the participants' influence on the development of events. Unlike traditional scare houses or horror films, here it is the audience - or rather, the participants - who have a real impact on the course of the story. Their decisions and actions shape the narrative, which means that each pass through 'Hotel Dracula' can be slightly different.
From horror to fairy tales - the evolution of the Art Box Metaverse
Although Art Box Metaverse debuted with the dark, horror experience 'Hotel Dracula,' the creators of this innovative space have ambitious future plans that will significantly expand their offerings and attract a wider audience. As early as November 2025, they plan to introduce brand-new fairytale VR worlds that will be ideal for families with children.
These magical fairy tale worlds will allow participants to immerse themselves in classic stories such as Aladdin, Pinocchio and The Little Mermaid, but in a completely new, interactive way. Instead of passive viewing, children and adults will be able to become part of these beloved stories, interacting with the characters and influencing the development of events. This is a revolutionary approach to classic fairy tales that combines nostalgia with modernity.
This expansion demonstrates the flexibility and versatility of Art Box Metaverse as an entertainment space. From scary horror movies to magical fairy tales, the venue has the potential to cater to a variety of tastes and preferences. This variety of content means that Art Box Metaverse has the potential to become a regular entertainment destination for Varsovians and tourists of all ages.
It is worth noting that Art Box Metaverse is not only an entertainment space, but also a modern event venue. With its advanced technical infrastructure and flexible 330-square-meter space, the venue is perfect for conferences, banquets, fashion shows, fairs or vernissages. This multifunctionality further increases the importance of Art Box Metaverse on the cultural and business map of Warsaw.
Interestingly, Art Box Metaverse is not an isolated project, but part of a broader cultural vision. Its proximity to the Art Box Experience, an immersive art gallery, creates a unique ecosystem of experiences that combine art, technology and entertainment. Visitors to the Norblin Factory can experience both classic art in a modern setting and groundbreaking VR experiences in one place.
The technology behind Art Box Metaverse is noteworthy in its own right. The use of advanced VR goggles combined with special effects and carefully designed physical space creates an experience that blurs the lines between reality and fiction. It is not only entertaining, but also a demonstration of the possibilities that modern technology offers in creating immersive worlds.
One of the most fascinating aspects of Art Box Metaverse is the ability for up to 25 people to participate simultaneously in the same VR experience. This multi-user feature gives the experience a social dimension - participants can not only experience the story individually, but also interact with each other in the virtual world. This is a whole new level of social entertainment that goes beyond traditional forms of group play.
The location of Art Box Metaverse is also worth mentioning in the context of the cultural map of Warsaw. The Norblin Factory, which houses this innovative space, is itself a fascinating place with a rich industrial history. The revitalized complex combines cultural heritage with modernity, creating a unique backdrop for futuristic VR experiences. This symbiosis of old and new creates an additional layer of meaning for the entire project.
Art Box Metaverse also represents a broader trend in the development of immersive entertainment in Poland. As the first of its kind in the country, it sets new standards and paves the way for similar initiatives. It can be predicted that the success of this venue may inspire the creation of more immersive VR entertainment spaces in other Polish cities, contributing to the development of this innovative entertainment sector.
The future of immersive entertainment in Warsaw
The opening of Art Box Metaverse in Warsaw is not only the appearance of a new attraction on the city map, but also signals a deeper change in the way we experience entertainment and culture. The project is part of a global trend in the development of the so-called "experience economy," where consumers are increasingly prioritizing unique experiences over material goods. In this context, Art Box Metaverse appears as a pioneer of a new era of entertainment in Poland.
It is worth considering the significance of the emergence of such a technologically advanced space in Warsaw. On the one hand, it strengthens the capital's position as a center of innovation and modern technology in the region. On the other hand, it introduces Polish audiences to the world of immersive VR experiences on a scale that has so far been available mainly in major Western metropolises. This is a kind of democratization of access to the latest forms of entertainment.
Another interesting aspect of Art Box Metaverse is its educational potential. Although the current offerings are focused on entertainment, VR technology has great potential for immersive education. One can imagine future scenarios that would allow participants to immerse themselves in historical events, discover the mysteries of science or explore remote corners of the world - all in an engaging and interactive format.
Also worth noting is the social dimension of the experience offered by the Art Box Metaverse. In an era when technology is often criticized for isolating people from each other, this space offers the opposite - technology that connects. The ability to experience virtual adventures together in a group of up to 25 people creates a new kind of social experience that can strengthen human bonds instead of weakening them.
From the perspective of Warsaw's cultural development, Art Box Metaverse is a valuable addition to the city's already rich offerings. By combining elements of entertainment, art and technology, it creates a space that can attract both residents and tourists seeking unique experiences. In this way, it contributes to the diversification of the capital's cultural offerings and strengthens its position as a creative and innovative city.
Another interesting context for Art Box Metaverse is its location in the Norblin Factory. This revitalized post-industrial complex is itself an example of the successful transformation of urban space - from an industrial past to a creative present. Placing an ultra-modern VR center there creates a fascinating dialogue between heritage and future, between material history and virtual worlds.
It's also worth considering the broader cultural significance of places like the Art Box Metaverse. At a time when the boundaries between different forms of art and entertainment are increasingly blurred, immersive spaces are becoming a new medium for artistic expression. They combine elements of theater, cinema, video games and visual arts, creating a new quality that escapes traditional categories.
The future of Art Box Metaverse seems promising. The planned introduction of fairytale VR worlds is just the beginning. It can be anticipated that as the technology develops and audience interest grows, the offerings will expand to include more diverse and advanced experiences. From horror movies to fairy tales to perhaps historical reconstructions or adaptations of well-known literary works, the possibilities are virtually endless.
Finally, it is worth emphasizing that Art Box Metaverse is not only a place for entertainment, but also a kind of laboratory of the future. By experimenting with new forms of narrative and interaction in the virtual space, it contributes to shaping the language of immersive experience, which is only developing. In this sense, every visit to this place is not only entertainment, but also participation in a fascinating process of cultural evolution.
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